I was born in January 1990, just missing the eighties. When I was six my Granda gave me an old Amstrad (called Arthur). The games were cassette tapes inserted into the drive and when not playing games the accompanying book held lists of run codes to make the computer do interesting things like fireworks or make sounds. I would spend hours writing in these codes to achieve something new. That was my first experience of a computer and I’ll never forget it. But by that time, most households with a computer were running Windows and I didn’t have a computer after that until secondary school, or a home Internet connection until I was maybe 19. But I always had an interest in computers and when the time came for me to have my own I discovered that whatever I was going to do in life, it would be digital. I am a ‘late bloomer’ for my generation, although I was able to take to computers easily, by the time I discovered photoshop, people were already whizzing by and I had no idea what to do. I only began using it last year. Yet it doesn’t totally perplex me when I see children on iPhones or other such technologies. My housemates nephew came over a few weeks ago and at 4 years old was able to sit and play with my iPad, find Sonic, go to the App Store to download another Sonic game (without me noticing until it was too late) and play it with me. I thought this was incredible and that the child was a genius until I was told his two year old brother could do almost the very same sans actually downloading apps. It is the equivalent of a child sitting in front of a TV, except they can find their own videos on YouTube or on the video app, or play games.
Probably the strangest thing about generations born in the later part of the 20th Century and 21st Century is the fact that we have computers on tap. We are born with this technology surrounding us and at an achievable price. The house I live in now is wired up so much that it is impossible to do anything without coming in contact with technology with the exception of maybe the acoustic instruments. Children born into this environment have no choice but to learn the tricks of these technologies, but when you watch young children, it seems like it is an ability not learned, but somehow an evolutionary knowledge of how to work these gadgets especially now that the interfaces are SO user friendly that having to read no longer poses an obstacle, it is all sight and recognition of the app logos. These children are called digital natives.
Being a Digital Native is not about being smarter than the preceding generations, it is the contact that children have with these technologies at such an early age that helps them. Akin to learning how to speak because people are talking to you, children are learning how to use Tablets and Smartphones because they are being shown how. With the multitude of Children’s apps and Learning apps it is no surprise that young children are using them and schools are even beginning to integrate iPads in the classroom.
On the other side of the spectrum are Digital Immigrants, people born before the Digital revolution. So called because it is more difficult for them to integrate themselves into our Digital society. Immigrants can find it difficult to understand that the shift in learning is not singular but a phenomenon that has happened around the world. Teachers who fail to understand that practiced teaching methods that were around in their school days are out of date can be excused of their ignorance because computers to them are still a new fad and some immigrants even find it hard to use them no matter how easy the interface. And then there are the adopters. These people are immigrants, born before the Digital Revolution, but are ultimately more tech-savvy than most Digital Natives. My Granda, in his seventies by now, is an adopter. His job required him to start using computers early in the revolution and so he was easily able to adopt the newer formats that arrived.
Digital natives are so immersed in technology, we have constant connection to the Internet and as a result of that, anywhere in the world, our fun is online, whether it is consoles or computer games, we can even stream to our TV from computers. We are so connected now, more so than ever. At the start of Radio, David Sarnoff conceived Sarnoffs Law, which was a ‘few to many’ network. This meant that a lone transmitter could reach many different people; the network was dependent on its receivers to derive any value. This was the case until the Ethernet arrived and a new law was needed because networks grew and it was no longer one device sending to one or more receivers. Coined by Robert Metcalfe, Metcalfe’s Law stated that ‘The value of the network grows with the square of the number of nodes’. Basically, computers could send and receive to others. This only worked on a very small level until the Internet arrived which meant that devices could send and receive signals from a multitude of different recievers. This is Reed’s Law and it is the connection between closed computer networks and social networking.
Jean Baudrillard, a French philosopher, coined the word Simulcra, which means living life through simulations of real life. Social networks, games and texting are attributions of Simulcra, we are in contact with more people than ever but not face to face. We have more ‘friends’ now than ever and we winningly share information of ourselves that normally we never would have. Facebook is like a glossy magazine. Pictures are shared, gossip is juicy and drama is high and as much as it irritates me, it is the second thing I check every day. Another site, Reddit, is a user contributed news aggregator that compiles interesting content every day and is used around the world. This is the first thing and I could be looking at a picture and talking to someone anywhere else in the world yet most days I will see the five people I live with and only more if I go out or go to class. This is true for a lot more people these days. The need to leave the house to interact with others is null and void. With the invention of smartphones and smaller computers ease of access means that with a touch of a button we are online and connected to the world.
Role-playing games (or RPGs), such as Dungeons and Dragons and later games like World of Warcraft are excellent examples of Simulcra; sometimes completely replacing real life. It is a way for more socially inept people to socialize and almost becomes a way of life, an addiction. There are cases of people divorcing due to their spouses cheating in an RPG (mainly Second Life) and even neglecting children to look after a virtual child. This is Simulcra at its finest, where people have their lives online and barely exist offline. The confidence that being in front of a computer screen gives people means that the players can be whoever they want to be and can live a fuller life than they could ‘IRL’ and this is what causes the addiction.
We are all living through Simulcra. Some more so than others, with the growth of the Internet it is becoming increasingly difficult to not have some aspects of your life online. And with computers becoming smaller and more inclusive in everyday life it is easier to realise that the film ‘Wall-E’ is more of a prediction than you think.